![]() ![]() I could give you good argues to convince you: PS: a bulk procedure is very important, because converting one by one could be a nightmare for any user that has many memory card files (I have more than 300, for example).Ĭould you reconsider it before finally taking the decision to close the thread?. In these circumstances it seems impossible for me to figure out what the proper name would be for the memory card file for some games since like in that example it could totally change the naming rules to follow, and I ignore for which games this could or couldn't happen.įor this reason I would like to request a proper bulk renamer / memory card import functionality within DuckStation GUI, optionally with the chance to use game titles instead of game codes naming format for the renamed files.Īn export function to ePSXe file naming conventions would be less important, but very nice too. For example for Valkyria Profile, ePSXe generates a file with name: SLU_, and DuckStation generates a file with name: VP-ESEXE_1.mcd However, I noticed these naming convention is not followed for some other games. For much games it is as simple as following these substring replacing rules that can be easy replicated in any programming language:Īnd as a (maybe not very optimized) Regular Expression too: In order to import all my collection of save games / memory cards from ePSXe to DuckStation, first I set DuckStation to store them in game code format, then I attempted to do a bulk file renaming on my memory cards directory from ePSXe. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |